Godot Game Engine for iPad Set to Begin Testing in September

Godot game engine interface running on an iPad.

The Godot game engine is on its way to the iPad, with developers preparing to launch a test version this September. Game creators and developers have eagerly awaited this port, which promises to make game development on Apple’s tablet more accessible and user-friendly.


Expanding Game Development on iPad

Godot is a free, open-source game engine that has built a strong reputation, especially among indie developers. While not as popular as Unreal Engine, Godot has powered games like Deponia and Sonic Colors: Ultimate. Its iPad version will allow more creators to use the device for game development, expanding the iPad’s role beyond casual gaming into serious production.

Godot game engine interface running on an iPad.

Apple’s Swift Playgrounds already offers a way for users to develop simple apps and games on the iPad, but the arrival of Godot provides a more advanced option. Unlike Swift Playgrounds, Godot’s more comprehensive toolset allows for more complex game creation and design.

Redesigned for iPad

In preparation for its iPad debut, Godot has undergone several significant changes. The developers behind the project have focused on optimizing the interface to better suit the iPad’s touch controls. This includes adjustments to the color scheme, font sizes, and overall organization of data. Inspired by Apple’s design choices in Final Cut Pro for iPad, the goal was to make Godot’s user interface more accessible on a smaller screen without sacrificing functionality.


Timeline for Launch

Although the Godot iPad port is not yet available for public download, the developers are aiming for a TestFlight release in September 2024. They continue to work on bug fixes and interface improvements. Once the testing phase is complete, it is expected that the engine will be made available to the public, offering game developers a new tool for their projects on iPad.

SOURCES:La Terminal
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