Despite Apple’s push into gaming, industry experts believe the company still has significant hurdles to overcome before Mac gaming can compete with Windows. The Game Porting Toolkit (GPTK) has helped developers bring Windows games to macOS, but it is not enough to make Mac a dominant gaming platform.
Former Apple software engineer Nat Brown recently shared insights on the MacGameCast podcast, highlighting Apple’s struggles with gaming. Brown, who worked on GPTK, argues that Apple needs to make major changes in its gaming strategy, marketing, and developer support.

Mac Hardware Isn’t the Problem
For years, many within Apple believed that hardware limitations were holding Mac gaming back. However, Brown disagrees. He pointed out that Apple used the same Intel chips as Windows PCs but failed to attract developers because Mac games were not optimized properly.
A major issue, according to Brown, was Apple’s lack of focus on gaming. While Windows PCs marketed themselves as gaming powerhouses, Apple prioritized other aspects, leaving developers with little incentive to invest in Mac-compatible titles.
Game Porting Toolkit: A Good Start, But Not Enough
Apple introduced the Game Porting Toolkit to make it easier for developers to bring games to macOS. While it has helped, Brown noted that it has several flaws. Developers struggle with performance issues due to differences in Apple’s Metal graphics API and Windows’ DirectX. Many games run poorly on Mac because they are not properly optimized for Apple’s tile-based rendering system.
Additionally, GPTK lacks essential features, such as better integration with Visual Studio and tools to sync game builds between macOS and Windows. Without these improvements, many developers find it difficult to bring their games to Mac efficiently.
Apple’s Marketing Approach Needs a Rethink
Beyond technical issues, Brown believes Apple’s marketing strategy is a major barrier. Unlike gaming companies that heavily promote specific game titles, Apple primarily markets its hardware rather than the games themselves.
For example, Apple has partnered with major publishers like Capcom and CD Projekt Red, but few of these games have been commercially successful on Mac. Brown suggests Apple should actively promote games, co-market with developers, and create demand among gamers.
Can Apple Turn Things Around?
Apple has made strides in gaming, but it must do more to compete with Windows. To truly succeed, the company needs to improve developer tools, optimize software, and adjust its marketing approach.
While GPTK is a step in the right direction, Apple must take bold action to transform Mac into a serious gaming platform.